The World of Amsvartner

Welcome to the world of Amsvartner, this world is full of my species. Currently finished is The Septhis, and the Nixin. The ones that are work in progress are; The Sirens, The Nerieds, and The Courrupted. More is planned to come!

World lore of Amsvartner

The Gods

God Hierarchy(In Order)The Creation Goddess- Head of the Gods/creator of them all. She made the universe and has absolute power and authority, she also has the most worshippers. She had all the powers of the gods she created but no longer has them. She can not kill the other Gods, this will upset the balance, she is often in a state of dormancy. (Netural Good)Sun God- He and his younger sister the Moon Goddess are usually in charge when the Creation Goddess is away or unable to do her duties. He is the deity of the sun, he controls it and is also known to be the source of fire, much different to the Hell Gods fire. He is the protector of harvest. (True Netural)Moon Goddess- Like her older brother she takes over for the Creation Goddess when she is away or unable to perform her duties. She is the deity of the Moon and controls it. She also paints the sky with stars with the help of the Space God in which she governs. (Lawful Good)Magic Goddess- She is the source of all magic for the Creatures, she decides who gets what powers and how powerful they will be, she and the Life Goddess work hand in hand in this. She is also the Goddess of knowledge; she provides all guides to magic and even decides which magic is forbidden and punishes the ones who use it. (Netural Good)Healing God- He is the healer, he is the one who decides alongside the Magic Goddess who had the ability to heal. They both decide how powerful their healing is. Most of his “subjects” are priests/priestesses. He can heal/reverse corruption in its early stages, he is unable to do so after the creature fully corrupts. (Lawful Evil/Good)Death God- This God is the bringer of death, they decide how long a Creatures may live and when they will die. This role is important for the balance of their world. They work hand in hand with their Spouse. They and their Spouse remain completely neutral during any conflict. (True Netural)Life Goddess- This God is the bringer of life. They decide when a Creatures is born and what they look like. They work hand in hand with the Death God and the Fertility Goddess. (True Netural)Time God- This God keeps the timeline in control and balanced he often keeps an eye on the timeline to make sure nothing happens. (Lawful Good)God of Hell- This God rules the realm of the sinners (Evil Creatures, and those who follow the Seven Deathly Sin Gods influence too much). He also keeps an eye on the Seven Deadly Sin Gods. He decides alongside the Heaven God who comes to his realm. The mortal Creatures in this realm cannot reincarnation. (Lawful Evil)God of Heaven- This God is the ruler of the Heavenly Realm of mortal Creatures. Those who have done good come to this realm. They are categorized in ranks, some being closer to the God themself or act as guardian angels. The mortal Creatures in this realm can reincarnate if they wish. (Lawful Evil)God of Purgatory- This God rules the Realm of those who have not been good or bad, or even those who wish to redeem themselves by doing certain tasks assigned to them. Giving them a chance to be reincarnated. (Netural)Chaos God- This God adds chaos to the universe, such as natural disasters or odd events, this helps the balance of the universe. (Chaotic Netural)Space God (under moon goddesses care)- This God works under the Moon Goddess. He helps paint the night sky, he is also the creator of other planets in their universe. (Lawful Good)Love Goddess- This Goddess is responsible for love, either it be Familial, Platonic, Romantic. They govern a troupe of cupids. (Lawful Good)Fortune Goddess- This Goddess decides how wealthy a Creatures can be in their life time, they often work with the God of Luck. (Lawful Good)Goddess of Fertility- This Goddess is the decider of how fertile a Creatures can be. They are also the protector of those who give birth. (Netural Good)Goddess of Dreams- This Goddess watched over the realm of dreams. Often making sure nightmares are low as not to disrupt the creatures psyche too much, this doesn’t mean they can get to everyone. (Lawful Good)God of Nightmares- This God is the bringer of nightmares. Often works with the Goddess of dreams. (Netural) [WIP]God of Nature- This God is the protector/ maker of the plant life on the planet. He also controls the animals on the planet. (Netural)God of Wilderness- This god is under the guide of the nature god. This god is in-charge of the wildness of the world (Chaotic Netural) [WIP]God/dess of Oceans- Is in-charge of the oceans and works under the guide of the Moon Goddess. (Netural)Goddess of Revenge and Rebirth- As the name states she is the Goddess of Revenge and Rebirth, she is the one mortals will pray to for revenge against those who have done them harm. She was once a mortal. (Netural)Goddess of Justice- |Child of The Heaven Goddess and The God of War, she judges any wrong doings made by gods and mortals alike, she tries her best to be fair but if you have wronged her family she may not be the most fair at your trial. (Neutral Evil)God/dess of Arts- Is the muse of all Creatures helps them along in many of their art formsGod/dess of Winds- As the names suggests they are the winds of the lands. (South is Lawful Good, North is Chaotic Evil; Together True Netural)God of Luck- This God oversees how lucky or unlucky a Creatures can be. (Netural Good)War God- This God is the embodiment of war. Often leading them, he is lower on power due to leading a civil war of the Gods, and such was punished. He is the protector of all creatures, he is one of only Gods who can fend off the others by himself. They are also fully corrupted being the second fully corrupt God, they are however the only God to co-exist with the entity. (Lawful Evil; Formerly Lawful Good)Corruption God- This God is the first fully corrupted it is thought to be the maker and ruler, They can control the moments of the corrupted, [those who are co-existing do not heed their orders]. (Chaotic Evil)Seven Deadly Sin Gods- These Gods are the desires a Creatures can have; some often indulge too much and these Gods influence that.Pride [Netural]
Sloth [True Netural]
Greed [Chaotic Evil]
Gluttony [Netural]
Wrath [Chaotic/Netural Evil]
Envy [Lawful Evil]
Lust [Chaotic Good]
God Ages(In order of age)The Creation Goddess The oldest and the creator of the first godsGods Made by the Goddess appeared fully grown:
War God (“Bio” Brothers to The Chaos God)
Chaos God (“Bio” Brothers to The War God)
Sun God (Twins with Moon Goddess)
Moon Goddess (Twins with Sun God)
Time God
Magic Goddess
God of Heaven
God of Hell
Death God
➤ Life Goddess

God/dess of Oceans
Gods who came into existence, appeared as infants*
Healing God
God of Purgatory
Goddess of Fertility
Love Goddess
Space God
God of Dreams
God of Nightmares
God of Luck
Seven Deadly Sin Gods
God/dess of Arts
God of nature
God/dess of Winds
God of Wilderness
Goddess of Revenge and Rebirth (Former Mortal)
Gods who were born between two gods
God/dess of Fortune
Goddess of Karma
Unknown as their Original Titles was lost to history
Corruption God
Demi-Gods
(Children Born between mortals and Gods)
Demi-Goddess of Water; Child of the Ocean God/dess, and Sesa
Demi-Goddess of Ice; Child of the Moon Goddess.
Demi-God of Soldiers; Child of the War God and “Neon”.
Children Of the Gods
(also known as Prophets)
The children of the Gods are called Blessed children, these creatures are usually blessed before they are born, usually in development, When the mother is pregnant, and the God blesses that pup the mother will only have one very rarely it will be twins. These creatures are one of types who can subdue the corrupted physically and restrain them.Blessed children will always have unquiet traits, sometimes mimicking their God parent, they also can share the same gem as their God parent.Blessed children are born with a seal that can be found somewhere on their body; this will be a symbol represents the parent God (it’s very simple). The seal is like a tattoo. This mark glows when they use magic, this is because this connects them to their parent God and helps them with difficult and powerful spell-work.If the Blessed Child becomes corrupted the seal will burn itself into their flesh and will turn black no longer glowing when they use their magic; This is only if the parent god isn't corrupted themselves. Not all blessed children have special traits linked to their parent God, sometimes it’s only their gem or very small trait details.➤ Blessed are very uncommon and usually are only obtainable by me making you one, being species partner, or as a gift; other owners can make them as well and those I give permission to make themSocial Standings:
➤ Most creatures are separated into multiple "classes". One "class" consists of Alphas, Betas, and Omegas; This "class" only applies to the males.
Septhis only have these "classes" partly, Betas are the most common and females are common as well, Alphas however are bigger and stronger, being extremely rare.
The second "class" is social standing such as; (in order of power) -Royality: Emperor/Empress, Crown prince/princess, Prince/princess, Queen Mother; Septhis Royality; Grand Emperor/Empress, Emperor/Empress, Queen/King (Second Spouse of the Emperor/Empress), Prince/Princess, Queen Mother/ Royal Father.Noblity: Archduke/ArchDuchess, Grand Duke/Grand Duchess, Duke/Duchess, Marquess/Marchioness, Count/Countess, Baron/Baroness, Lord/LadyPeasantry: Villein, Small Holder, Cottager, CommonerThere are also many jobs that creatures can get depending on their social standing, such as;Noblity: Lady-in-Waiting, Maid of Honor, Court officials, Chamberlain, Chancellor, KnightPeasantry: Butler, Cup-Bearer, Herald, Knight, Page, Squire, StewardJobs/OccupationsMedic/Healer- Helps Heal and take care of the Kingdom folk providing medical advise. Works along side the Herbalist/Alchemist
Guard- Protects the nobles and royals of the Kingdom
Herbalist/Alchemist- Provides the potions for the Healer/Medic and helps cure and create special potions as well as studying plants
Fisher- Often found by lakes, rivers and oceans. They provide fish for the villages/kingdom
Hunter- Hunters capture and kill wild animals in the forest to bring back as food to the villages/kingdom
Farmer/Herder- Farmers provide the crops while Herders nurse animals and raise them
Care taker- Care takers usually care for orphaned pups who have been abandoned.
Black Smith- They forge armor, tools and weapons for the villages/kingdom
Forager- Gathers Herbs, flowers and berries for the villages. Often works with the Herbalist
Builder- Helps to build the villages/kingdom, these creatures are very strong individuals
Merchant- These creatures sell wears, clothes and jewels
Miner- These creatures spend a lot of time in the mine gathering iron, stone and other resources for the villages/kingdom. Often works with the Builder
Tree Farmer- These creatures farm trees, planting them and caring for them to provide wood for the villages/kingdom. Often works with the Builder
Leather Worker- Leather workers tend to create bags and shoes for the Kingdom’s people. Often works with the Loomer
Cook- Helps to provide well cooked food for the kingdom, takes part in events like the royal dinner for the king/queen and the noble folk
Explorer/scout- These creatures explore and scout out the surrounding area of the villages they live in often finding new places to set camp and expand
Village/kingdom Folk- These ponies are normal villagers, they have no job.
Priest/priestess- These creatures work at the temples of the Gods, keeping them clean, often helping anyone who enters. They also provide help to those who are in need
Book Keepers- These creatures keep track of their kingdoms history, family trees and other knowledge. They work in the local library of the kingdom
Loomer- These creatures work the loom, crafting clothes for fellow creatures and selling them to the merchant
Credit to CHAZMAZDA#4422 for the list of jobsSlavery
Basic Info
All species on Amsvartner have slavery, the circumstances around now one becomes a slave is different, some are born into it, others have debts they couldn’t pay and in turn became one, others are captured from war with other species. All species have other species as slaves and salves of their own species as well. All slaves have two or more brandings, one of the species they are enslaved under and the others are unique to the owner.
➤ Septhis Slaves: If a septhis is enslaved under nixins they are put in a magic restrictive collar that makes them weaker and easier to keep under control. This also limits their magic, they also at times may remove their poisonous stinger as extra precaution.➤ Nixin Slaves: If a Nixin is under the enslavement of a septhis they are put in a collar that takes away flight and magic abilities, at rare occasions they may even remove the primary wings as a extra precaution.➤ Same species: If enslaved by the same species they will be put in a collar restricting them and easier to keep close, this is all up to the owner usually. All slaves are branded by a species identification and a owner identification.➤ If a septhis slave is transported by a any species other than septhis slave owner across the desert the god of chaos or the god of war are usually the ones you need to worry about the most than septhis themselves. They hate having their “children” enslaved by nixins or other species, they will usually kill the slave owners or chase them off.

Brandings

In Order of Appearance➤ Generalized Slave Branding (All slaves have this regardless of what species they are enslaved by)
➤ Nixin Slave Branding
➤ Septhis Slave Branding


Map

Nixin Lore

Nixin Basic LoreThe planet the Nixins live on is called Amsvartner, this planet is the size of Jupiter and has a similar climate to the Earth when it was healthier. The Nixins are magically advanced, they would be the most advanced in their solar system magic wise, they are not the only sentient beings in their universe.Their architecture is most similar to the Edo period Japan's buildings. These buildings are much larger than them but this is do their size and made to accommodate them.Females and Omega males are the smallest end of the spectrum while the Alpha and Beta males are the highest end of the spectrum.Both sexes can reproduce depending on where they are "classed" as Alpha, Beta, or Omega. These 3 "classes" don't apply to the females of the species, this only applies to the males. The reason for these "classes" is due to them evolving this need due to the very low birth rates of females and only 20% of the population being females. The males who are "class" are usually feminine looking and hard to differentiate between them and females.Its almost legendary for a Omega to present as a Alpha or Beta. Both Females and Omega males have "heats" This happens every 3 months, during this time if they don't have a mate to help them along their "heat" they will contact a Organization that provides protection during this time such as a barrier to keep out unwanted males from entering, during this time, only other Females and Omegas may enter, these are usually nurses or doctors. Not all Females or Omegas have their cycles at the same time.Nixin General Lore:
Nixins live on a planet called Amsvartner, They are ruled over by the royal family that live in the capital of Mgas. The higher class often look slightly different, this is usually found by the amount wings they have, or the size of their Soul Forge.
There are 80% males and 20% females, to help combat this Nixins have evolved to combat this by having Alphas, Betas, and Omegas. This is only found in the male population and doesn't effect the females.Nixins are mainly carnivores, very rarely eating plants, but it isn't uncommon to find some who do eat both or only plants. Alpha and Beta males are the ones who do the hunting or food providing this is due to being protective of the ones who can give birth.Courting:
All Nixins usually mate for life, but it isn't uncommon for cheating/affairs to happen. Nixins usually pick partners based on personal preference, such as looks, hair color, eye color, etc. They can also choose their mate on how capable they are at providing for a family.
When courting their desired partner/mate they will often give them gifts or show off their desirable traits, sometimes some are just meant for each-other and will feel a strong pull towards each-other. Depending on their social "class" their gifts and desirable traits will differ.Once the one being courted accepts the advancements they will usually show their Power Essence bottle as a showing of trust and submission. This isn't always the way it can be confirmed they agree to the courting, sometimes its also a verbal confirmation.There isn't set way the wedding can be held, as long they have their marriage papers they can have the wedding anyway the couple wishes.Reproduction/Biology:
The only Nixins who are able to reproduce are Omega males and females, even though the way they reproduce and give birth differentiate between the two its still very similar.
Omega males usually get pregnant through anal sex, as they have a Uterus just like females, and they give birth through their butt as-well. Omega males are usually feminine looking in both stature and facial features. Omega males do have "breasts" in which to feed their offspring.Females and Omegas can have up to 1-3 infants at a time, its very uncommon to have more than that.Females and Omegas are only guaranteed pregnancy once every 3 months when they go into heat, once mated their heats can hardly be smelled by others and are usually full force for their partners.Height and LifeSpans
➤ Average Nixin: 20-25ft tall (4-6 meters), 7-10ft long (2-3 meters).
➤ Royalty Nixins: 30-40ft tall (7-9 meters), 10-15ft (3-4 meters).
➤ Lifespan: 2000-3000 years
Infant Nixin LoreBaby Nixins when born do not show their second sex at birth, often looking the same, all are born fluffy and well tiny. Only real difference between a natural born female and the males are well their privates. As they age it sometimes can be determined early by how they hold themselves and their personalities, but this is not always correct and not what they usually go by as it’s just a superstition. Most will present their second sex at puberty, loosing their fluffy bodies and growing their scales of alpha or beta, if a omega they will again their feathers and feminine bodies this applies to both natural born females and omegasBoth sex’s go through a faze called teething as they age, this is the growth of more gem shards that are scattered on their body, until puberty they will have 6 shards after puberty they will gain 1 each birthdayNixin pups aren’t born with a unique scent, they develop this scent after 6 months, due to post pups looking identical except for maybe color. Pups will be born with a scent that is similar to their parents, usually the nibling can tell what pup is theirs as the scent they by is different and almost unnoticed by the sire. Making It difficult for single fathers to confirm their child if they haven’t been around them for a certain amount of time due to the pup will take on the new scent of their caretaker. This in turn makes single fathers easy targets for kidnapping. This is one of the main reasons a single father will not leave their pup unattended until about 6 months old.
Family Rearing:
Pregnancy last up to 7-10 months.
Infants are blind and deaf for the first 3 months of their lives, they are also completely helpless for the first 3-4 year of their lives depending on individual development. During these times the "mothers" and fathers are very protective of the infants, and the fathers are also very protective of their partners who gave birth.Much similar to how humans raise their children they will raise their children for a set amount of years before encouraging them to give on their own and start their own families. The parents will still very much be apart of their lives but will not help them unless absolutely needed.Culture:
Families will keep the soul forges of their loved ones that have died, as the soul forges stay behind after death. Keeping them like we would a cremation eern. Nixin highly respect their females, they are often adorned with gifts and jewelry. The Nixin also highly respect the older ones, but the respect is earned through various ways. They often bow to one another the younger one would bow lower than the older than one.
Nixins often put out scents, every Nixin has a unique scent. These scents help pups and other Nixins tell each-other apart if they can't see the other. These scents are often used to help calm their mates and pups.(Work in Progress)

Septhis Lore

Basic OverLookSephtis can often be found to be living in smaller groups of up to 50 per colony, however bigger settlements also exist as this is where the royalty resides. Typical Sephtis settlements will make use of their natural surroundings. Septhis will use naturally existing caves and turn them into living spaces with magic and other materials that can be foraged. The finished homes are far from primitive, however do remain close to nature as it is a core belief of Sephtis is to take care of the planet they reside on.At the top of social hierarchy the Sephtis royalty can be found, easily recognizable by their obsidian black bodies and golden highlights, there is other types of royalty colors, these usually take after one of the two brother gods, The black and gold royals take after their God Ares, the White/blue and Gold royals take after the other brother Loki, while the last one is a mix of both brothers, this is sometimes linked to the branch they govern. Their word is considered law and is highly respected among the Sephtis. They reside within very few however bigger cities built by the Sephtis, often around oasis as the humidity helps Sephtis shed their old scales with the royal palace being the closest to those oasis. As a general rule, the closer one lives to the water, the higher their social standing is. These cities often are built in such a way so that the oasis along with the castle may sit at the top with small streams and waterfalls falling into the other city areas so everyone may have access to water even during the dry summer seasons.After the royalty and those associated with them follow the Alphas. Male Sephtis who are larger and Stronger than regular Sephtis.These Alphas are quite rare and as such have a higher social standing by default. If a regular Sephtis hatches an Alpha, this elevates even their social standing as it is such a rare occurrence. While there are myths of female alphas, they are so rare that they have not been seen in centuries. Which is why the mothers of Alphas are often elevated along with their offspring.
Alphas often live in the bigger settlements and work together with royalty as royal guardians or other important duties. When they however live in smaller settlements they are commonly seen as the leaders of their groups.
The rest of the Sephtis Population is made up from betas. The regular males and Females of the Species. However this does not mean that they are doomed to have ordinary lives. While it is often the case that they choose to live so, it is not uncommon to see betas striving for more and succeeding in this reaching a social standing similar to that of Alphas. However it is not easy for a beta to reach this state and often requires decades of work.While The Sephtis respect the Nereids as equals, Nixins are regarded as lesser and often hunted by the Sephtis. It is not uncommon to hear Nixin parents tell their young stories of the Sephtis and to never go there. It is only on rare occasions that Septhis and Nereids work together however when this happens it is often for monetary or trade reasons as all species share a currency. A deal struck by the leaders of the Nations a long time ago.Septhis ColoniesSephtis most commonly live in smaller colonies. The size of which can range from very small 10 member colonies up to quite big 50 member colonies. However, even there of course some smaller and some bigger ones can be found, though this is a rather rare phenomenon and those colonies also tend to struggle due to either a lack of food in their established territory or a lack of defense from other threats.
These colonies can most often be found around natural cave systems within cliffs or oasis. Somewhere where they are protected from stronger elements and extreme weather conditions. One thing however that can be found in every colony is a dedicated spot to bathe in the sunlight. As this is something the Sephtis will do before a hunt so that their muscles are properly warmed up so that their hunt may be more effective. It is also simply something Sephtis enjoy doing.
As Sephtis are very connected to the world around them very much like the other species on Amsvartner, they will refuse to destroy their environment unless necessary for their own survival. And while their homes are quite advanced, their doors will often consist of reinforced leaves.During any kind of ceremonies the Septhis will play one of two instruments called the Sunflute and the Moonflute, instruments only known to the Sephtis. Examples of such Ceremonies would be the Summer and the Winter Solstice. During the Summer Solstice the Sunflute will be played in Celebration of the longest day and during the Winter Solstice the Moonflute will be played in Honor of the longest night.
However on very rare occasions both flutes will be played together. When both of them are played together it is known as the sound of the Eclipsed. A sound known for war and destruction only played before war or other destructive events. It is played to empower their warriors with the wrath of the moon as it eclipses the sun. To show that even if their numbers may be smaller they shall prevail.
These Ceremonies can be so big that many Sephtis will choose to visit the few bigger cities to witness their royalty play these sacred instruments.
When it is time for a hunt, the males will often go on a hunt together as their chances are bigger as such, though this is not necessary as even lone Sephtis have good chances of taking down their prey due to their venom and large size. It is said that during a hunt, if the Sephtis see you, you should say your goodbyes as they will not stop the pursuit until their prey dies. Almost like feline species they enjoy playing with their prey, which of course is only all the more terrifying for those who fall victim to them.Should a settlement have an alpha within them, they are considered to be their leader once they are of age and trained. Their mother will automatically become second in command and guide the colony while the Alpha is away. Should by some incredibly rare chance another alpha be born into a colony that already has an Alpha, this new Alpha will split off from their original colony and create their own. Their parents will follow them along with a few of the old colony members, as they go in search of their own new territory.
Should an Alpha choose a mate, this mate will share the role the mother holds in the colony with them.
Courting/MarriageAs many other species do, the Sephtis have their own courting rituals.In order to impress one another the males will often show off their hoods, which can be decorated with little accessories to show ones status. While status alone is not enough to find a mate as the emotional connection plays a big part in Sephtis relationship, it does show to others than one is seeking and is also a simple sign of self care. A sephtis with a beautiful hood is seen as a Septhis that can care for oneself and a family.Female Sephtis on the other hand will specifically care for their scales to a similar effect a decorated hood can have. Through a special way of polishing them, they can almost appear pearlescent and reflect the light in beautiful ways.Sephtis can show these things in other ways to howver these are the most commonly seen ones.Once two Sephtis have found one another they may court each other. The male will share his hunt with his chosen mate. Before the Sephtis female would get their meals from their fathers.Another commonly seen courtship is to wear the feathers of ones partner. As Sephtis Feathers are quite limited it is seen as a very special gift to give ones feathers to another. Should a Sephtis not have any feathers, sometimes they can be seen breaking off small crystals shards from their body which can be worn by their partners.Should two Sephtis choose to marry one another, an intriguing ceremony will take place. Many parts of the ceremony may appear to be quite familiar they have a few key differences to what is consider to be known. While rings may be shared, a Sephtis marriage may use any object the couple desires. Some wear necklaces, rings and even more so others may choose to wear a simple “earring”.
This exchange is not the main event of the ceremony. This belongs to the marking. The marking is a ceremony in which the two sephtis will sting one another with their venom. While this procedure is incredibly painful, the sephtis will not die from this. The willingness to endure the searing pain of the sting even if only for a short moment is viewed as a sign of loyalty to the other and truly marks the wedding. If this ceremony does not take place, the couple is not seen as officially wed. The mark that appears afterwards is often unique to the pair and or family ancestry.
Reproduction/Biology
Septhis females lay max 3 eggs, their eggs are laid into soft leaves and or crystal clusters found in the caves they reside in, this all depends on where they live. Incubation lasts for 3 months constantly being tended to by the mated pair. The incubation is done by their "fire" that they breath onto the eggs to help regulate the eggs temperature, if the temperature isn't at the correct level the eggs will either die or come out deformed with birth defects. Temperature is also a factor in sex, the warmer the eggs the higher chance for females, the cooler the eggs the higher chance for males.
Much likes other species the males have a secondary gender that presents itself at puberty, but it works a bit differently than the Nixins and Nerieds. There isn't any Omegas as there isn't a need for them as females are just as abundant as the males, Alphas however are much rarer, making the Betas and Females the bulk of the population. Alphas are much larger, stronger and much more desirable as a mate.Their life source can be found in their chest in the shape of their main gem. This middle gem can be any shape and is often a telling symbol of their personality but isn’t always the case. The Sephtis life source is a weak point that can almost automatically cause the Sephtis to collapse and become stunned, with enough force can kill them. These gems glow softly at all times, after a death of a Sephtis they will carve out the gem and keep it similarity to how a Nixin keeps a family members Soul forge.Heights: From top of head down
- Beta Males: Average at 50-55 ft (15-16 meters)
- Alpha Males: Average at 65-75 ft (19-22 meters)
- Females: 40- ft (12-13 meters)
- Alpha male royals: Average at 95-100ft (28-30 meters)
- Beta male royals: Average at 85-90 ft (25-27 meters)
- Female royals: Average at 70-75ft (21-22 meters)
Colors
Sephtis are mainly warm colors, cool colors being uncommon and not often seen due to them living in a mainly desert environment.
Color sheets will be made to show examples!
Life Span
1,500 - 3,000 Years
Family RearingUnlike Nixins, Septhis mate for life only finding another mate if their mate dies. Like the Nixins they will raise their young until they are able to go out on their own. This period often lasts from infancy to 100 years of age of active raising before encouraging them to leave and start their own families still being active in their lives often meeting up for celebrations. Septhis call their offspring hatchlings.Septhis parents during the incubation period and the hatchling stages they are very protective and will be aggressive to any Septhis not in their colony or close family.Sephtis RoyaltySephtis royalty can be found, easily recognizable by their obsidian black bodies and golden highlights, there is other types of royalty colors, these usually take after one of the two brother gods, The black and gold royals take after their God Ares, the White/blue and Gold royals take after the other brother Loki, while the last one is a mix of both brothers, this is sometimes linked to the branch they govern.There are three main branches of the royal family, who each live in one of the three big Sephtis Cities. While all three are of the same ancestors and thus same coloration, they each govern their own region. Their realm is split into 3 big territories, one belonging to each branch of the royal family. However during rare occasions all 3 branches will hold ceremonies together. This split did not happen due to any animosity between the members of the royal family but rather to help with governing their realm. With three branches each governing a third of the realm, it became much more manageable than to try to do everything from one central location. Each new heir of the branch takes the place of the ruling royal. branches work closely together with one another to protect the Sephtis underneath themRoyals are said to be blessed by their creators, taking on the characteristics of on or both brothers depending on the respective branch. All three branches have similar if not the same flags with slight variations, both have some form of the brothers on them. Even though they are all equally social standing, there is one royal that acts like the head of the royals.This however does not mean that there are no differences between them at all.
The first branch known as the Bringers of Ember are known to be on the more aggressive side of things and tend to handle any larger affairs that have to do with war and the likes. -Ruled by Adeodatus
The second branch known as the Guardians of light are known to be more social, they are the ones to organize the ceremonies of the Sephtis and uphold and guard their traditionsThe third branch known as the Seekers of Twilight are the inventors, the scholars, those seeking to bring the Sephtis forward. They read the stars, share their knowledge with the kingdom and research Sephtis magic.Septhis EnvironmentSephtis only have warm weather, really hot summers, warm autumn/spring and cool winters not actual drastic change in temperature. They live in mainly deserts, there are some areas which are good for growing crops if needed these are called Oasis' mainly the higher classed Septhis live by the larger bodies of water, there are smaller Oasis dotted around the empire which Septhis colonies travel too to stock up on fresh water. The caves they reside in are found in the mountains scattered in the empire and some found deep in the ground with some living areas above.CultureRituals and Traditions:Sunfire Dance: During the height of summer, the Sephtis perform the Sunfire Dance, an energetic ritual to honor the scorching sun. As the sun reaches its zenith, they gather in large open spaces, their crystal spikes and gem clusters shimmering under the intense sunlight. Dancing in synchronized movements, they pay homage to the life-giving energy of the sun and offer thanks for its warmth and light.Sandbinding Ceremony: When young Sephtis reach adulthood (18 usually is considered adulthood), they partake in the Sandbinding Ceremony. During this ritual, the individual is blindfolded and guided into the heart of a desert storm. With the wind howling and sand swirling around them, they must navigate their way out using only their instincts and connection to the land. Successfully emerging from the storm symbolizes their maturity and readiness to face the challenges of adulthood.Crystal Cleansing: The Sephtis believe in the purifying properties of crystals and perform regular crystal cleansing rituals. They immerse their crystal spikes and gem clusters in pools of sacred water, allowing the energy of the water to flow through and cleanse their crystals. This practice is believed to remove negative energy and restore the harmony and balance within the Sephtis.The Great Oasis Pilgrimage: Once every decade, Sephtis from different colonies embark on a pilgrimage to a legendary oasis hidden deep within the desert. This pilgrimage serves as a unifying event for Sephtis society, fostering camaraderie and reinforcing cultural bonds. The journey is arduous and challenging, testing the participants' physical endurance and mental resilience. Upon reaching the oasis, they celebrate with music, dance, and storytelling, sharing their experiences and reaffirming their shared heritage.

Customs and Beliefs:Sacred Geometry: Sephtis believe in the power of geometric patterns and their connection to the natural world. They decorate their homes and personal belongings with intricate patterns inspired by the shapes found in the desert landscape, such as sand dunes, sunbursts, and serpent-like coils. These patterns symbolize the Sephtis' reverence for the natural order and their desire to maintain harmony within their surroundings.Siesta Hour: Due to the hot desert climate, the Sephtis practice Siesta Hour, a midday break where they retreat to shaded areas to rest and conserve energy. During this time, they engage in storytelling, share traditional refreshments, and often indulge in light activities such as sand sculpting or painting. Siesta Hour is a time for reflection, community bonding, and rejuvenation before resuming their daily activities.Sunstone Meditation: Sephtis have a strong affinity for the sun, and they believe in the healing and energizing properties of its rays. To harness this energy, they engage in Sunstone Meditation. They gather in special sunlit chambers adorned with reflective crystals and sit in quiet contemplation, allowing the sun's rays to wash over them. This practice is believed to replenish their energy and promote spiritual well-being.Nomadic Celebrations: Some Sephtis communities prefer a nomadic lifestyle, traversing the vast desert in search of resources and new experiences. During their travels, they hold festive gatherings called Sand Circles. These gatherings bring together various nomadic groups, allowing them to share stories, trade goods, and partake in friendly competitions. Sand Circles foster a sense of unity among the nomadic Sephtis and provide an opportunity to strengthen social ties.Dance of the Hunter's Blessing: Before embarking on a hunt, Sephtis hunters perform the Dance of the Hunter's Blessing. This ritual dance is a display of agility, strength, and focus, mimicking the movements of the desert creatures they seek to hunt. The dance is believed to invoke the blessings of the desert spirits and ensure a successful and respectful hunt. It serves as a way for hunters to connect with the spirit of the animals and express gratitude for the sustenance they provide.
Tracking Rituals: Sephtis hunters possess exceptional tracking skills, and they have developed rituals to enhance their abilities. Before setting out on a hunt, they create intricate sand paintings depicting the tracks and patterns of the prey they are pursuing. Through meditative observation and study of the sand paintings, hunters attune their senses to the subtle signs of the desert landscape. This practice helps them navigate the terrain, anticipate the movements of their prey, and increase their chances of a successful hunt.
Hunting Festivals: The Sephtis celebrate hunting festivals at specific times of the year to honor the bountiful gifts of the desert. These festivals involve elaborate feasts, storytelling, and displays of hunting skills. Hunters showcase their prowess through friendly duels, tracking contests, and agility challenges. It is a time for the community to come together, share in the abundance of the hunt, and strengthen their bonds as they celebrate their connection to the desert and the skills necessary for survival.Passage Rites: When a Sephtis passes away, it is believed that their spirit embarks on a journey to the realm of the brother gods. Before the departure of the deceased, loved ones gather to perform Passage Rites. These rites involve ceremonial rituals led by shamanic figures who act as intermediaries between the mortal realm and the divine. The rituals consist of prayers, incantations, and the burning of aromatic herbs and resins to create an atmosphere of spiritual connection.Embrace of the Brother Gods: As the spirit of the departed Sephtis begins its journey, it is believed that Ares and Loki meet it at the threshold between the mortal world and the afterlife. The brother gods, representing war and trickery, respectively, welcome the spirit with open arms, symbolizing the embrace of their protective care. This embrace signifies that the Sephtis' journey to the afterlife is guided and supported by the deities they worship.The Guiding Sands: Once embraced by Ares and Loki, the spirits of the departed are guided through the shifting sands of the desert, which act as a metaphorical pathway to the Sephtis' own realm in the afterlife. These sands are believed to be imbued with the essence of the brother gods, leading the way and providing a safe passage for the spirits. The shifting nature of the sands represents the ever-changing journey of the afterlife, with twists, turns, and challenges to be overcome.The Realm of the Sephtis: Upon reaching the Sephtis' realm in the afterlife, the spirits are welcomed by an idyllic landscape that mirrors their desert homeland. It is a place of perpetual warmth, with golden dunes, shimmering oasis, and crystalline structures reminiscent of the gem clusters found on the Sephtis' bodies. The realm is said to be a sanctuary of peace and harmony, where the spirits can reunite with their ancestors and enjoy eternal rest.Commemoration Ceremonies: To honor the departed and maintain a connection with their ancestors, the Sephtis hold annual Commemoration Ceremonies. These ceremonies are marked by communal gatherings, where stories and legends of the deceased are shared, songs are sung, and offerings of food, drink, and symbolic artifacts are made. The Sephtis believe that by remembering and honoring their ancestors, they maintain a strong bond between the mortal realm and the afterlife.Festival of Martial Prowess: To honor Ares, the god of war, the Sephtis hold an annual Festival of Martial Prowess. During this festival, warriors from different tribes and clans come together to compete in various combat challenges. These challenges include duels and tests of strength and endurance. The festival serves as a display of skill and valor, with the victors being regarded as champions of Ares. The event is accompanied by music, feasting, and storytelling, celebrating the warrior spirit and fostering a sense of unity and camaraderie among the Sephtis people.Blessing of the War Paint: Before going into battle or participating in significant conflicts, the Sephtis warriors partake in the Blessing of the War Paint. They gather in a sacred chamber adorned with symbols representing Ares, where a shaman or priest conducts the ritual. The warriors apply intricate patterns of black and gold war paint to their faces and bodies while invoking the blessings and protection of Ares. The war paint is believed to imbue the warriors with enhanced courage, strength, and resilience in battle.Feast of Illusions: In reverence to Loki, the god of trickery, the Sephtis hold an annual Feast of Illusions. This celebration embraces the art of deception, illusion, and cunning. The feast is filled with performances of magic, illusions, and mind-bending tricks. Skilled illusionists and tricksters from the Sephtis community showcase their abilities, leaving the audience in awe and wonder. The feast encourages creativity, wit, and adaptability, and it is seen as a tribute to Loki's influence on the Sephtis' way of life.Ritual of the Shifting Sands: The Ritual of the Shifting Sands is a sacred ceremony dedicated to both Ares and Loki. It takes place in a specially prepared sand arena surrounded by onlookers. Warriors and tricksters engage in mock battles, where combatants employ both martial skills and illusionary tricks. The ritual symbolizes the balance between strength and cunning, highlighting the interconnected nature of Ares and Loki's domains. The sand arena represents the ever-changing nature of warfare and trickery, and the ritual serves as a reminder to the Sephtis of the importance of adaptability and strategy in their lives.Prayers of Dual Aspects: In times of conflict or when seeking guidance in tricky situations, the Sephtis offer prayers to both Ares and Loki, acknowledging their complementary roles. The prayers are spoken in a rhythmic chant, accompanied by the rhythmic beat of drums and the swirling of colored smoke. These rituals seek the blessings of Ares for strength, bravery, and victory in battle, while simultaneously calling upon Loki's guidance for cleverness, quick thinking, and the ability to navigate through deception and uncertainty.

Nereid Lore

Work In Progress Lore

Siren Lore

Work In Progress Lore

Species Planned to Come

➤ Moutian Dwelling Species
➤ Underground Species -possibly unknown